02-03-2015, 07:05 PM
(02-03-2015, 05:53 PM)DragonDePlatino Wrote: To be honest, I don't think "authenticity" is that important when it comes to drawing 8-Bit art. Authenticity is something that only pixel artists and game developers care about, not the people who will be playing the game. I mean, for most gamers, something like this would qualify as 8-bit. The average gamer doesn't know jack about PPU restrictions so trying to follow them is a waste of time. Just use the NES palette, and try your best to keep your color count low.So... You're saying that the graphical limitations of the system you're trying to mimic's capabilities should be ignored because the common gamer wouldn't know any better? If you're trying to replicate something, you need to follow the rules completely, not get sorta close and hope that no one notices. What's the point of even attempting to call it NES styled sprites if you're not going to adhere to the rules of the console itself? :/