Okay - I can agree that nobody likes Sprite Flickering, memory limitations, and the like.
For example, if Mors wanted this big, intimidating, ambitious Final Boss but the NES couldn't handle it, that shouldn't mean he should just scrap it. You're right, that would be holding back his art. That could even apply to a simple enemy that has AI that the NES couldn't do, as well.
As long as he keeps good pixel techniques and has one, competent style, it shouldn't look wrong.
I guess it depends what Mors is aiming for in his game. If he seriously wanted to port it to the NES at some point in time (or just learn the hardware), he would have to care about exact restrictions. If he just wants an NES inspired platformer, alright, he can have a little more freedom.
For example, if Mors wanted this big, intimidating, ambitious Final Boss but the NES couldn't handle it, that shouldn't mean he should just scrap it. You're right, that would be holding back his art. That could even apply to a simple enemy that has AI that the NES couldn't do, as well.
As long as he keeps good pixel techniques and has one, competent style, it shouldn't look wrong.
I guess it depends what Mors is aiming for in his game. If he seriously wanted to port it to the NES at some point in time (or just learn the hardware), he would have to care about exact restrictions. If he just wants an NES inspired platformer, alright, he can have a little more freedom.