02-04-2015, 04:29 PM
So a bit of an update on what I've been doing. I recently got my random map generator working, trying to decide on whether to cap off how many rooms get generated or generate the rooms on the fly.
I've also recently (last night) got my room generator working for the most part. It uses a room generation algorithm similar to spelunky(uses sectioned off room section templates and combines them), but also allows me to design specific rooms. This allows me to create both randomized layouts as well as designed rooms that I have full control over.
Here's a recent screenshot of my map generator in action.
With all of my recent progress, things are really starting to come together. So, I'm going to try to keep this devlog as well as my TIGsource one more up to date so people can see the fruits of my labor.
I've also recently (last night) got my room generator working for the most part. It uses a room generation algorithm similar to spelunky(uses sectioned off room section templates and combines them), but also allows me to design specific rooms. This allows me to create both randomized layouts as well as designed rooms that I have full control over.
Here's a recent screenshot of my map generator in action.
With all of my recent progress, things are really starting to come together. So, I'm going to try to keep this devlog as well as my TIGsource one more up to date so people can see the fruits of my labor.