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medabots 8 dlc
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(02-04-2015, 04:31 PM)trans the psycopath Wrote: do you think that if it were to get an english release that it would go over well.

probably not, being that the turn-based system in this game makes the whole thing seems a bit tedious. It's not Last Remnant's "order-each-of-your-96-units-in-your-squad-separate-commands" tedious, but I don't think American audiences nowadays, with an obsession on games with twitch reflexes, could really expect to enjoy a game that you take out separate parts of an enemy in a turn-based fashion. I mean yeah, there's "target the chandelier so it falls on the monster's head to do massive damage" in JRPGs released here, or "attack the monster's toes by hacking and slashing until he falls over and reveals his weak point", but this is more like "target the 4 bolts keeping the chandelier in the ceiling before it cleanly falls onto the monster's head - oh yeah and that'll take about 3 turns before you do that damage, too bad you can't dodge the missiles the enemy's firing at you huh"
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Messages In This Thread
medabots 8 dlc - by trans the psycopath - 02-04-2015, 04:31 PM
RE: medabots 8 dlc - by Kriven - 02-04-2015, 05:35 PM
RE: medabots 8 dlc - by trans the psycopath - 02-04-2015, 06:23 PM
RE: medabots 8 dlc - by Kosheh - 02-07-2015, 01:48 PM
RE: medabots 8 dlc - by [robo9] - 02-04-2015, 08:40 PM
RE: medabots 8 dlc - by Shade - 02-04-2015, 09:20 PM
RE: medabots 8 dlc - by [robo9] - 02-04-2015, 10:28 PM
RE: medabots 8 dlc - by Shade - 02-04-2015, 10:36 PM
RE: medabots 8 dlc - by trans the psycopath - 02-07-2015, 03:41 PM
RE: medabots 8 dlc - by Kosheh - 02-07-2015, 03:52 PM

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