02-09-2015, 01:43 PM
(02-09-2015, 01:30 PM)Tiberious Wrote: Ugh... so I have Lucario in 3DS Max, but how the hell do I get him into a format I can use in Blender 2.4? I tried exporting as .dae, then using Noesis to convert to .md5mesh, but that doesn't seem to work.
I have zero clue how to actually use 3DS Max, and basically just use it as a conversion tool when necessary.
Any info would be greatly appreciated.
What I do is export the model through 3DSMax as an .fbx, open the .fbx in Noesis, then export in Noesis as a .dae (with "No Animations" and "Flip UVs" checked), open the .dae in Blender, and scale to 100. (key S, then keys 1-0-0)