02-09-2015, 02:29 PM
(02-09-2015, 01:43 PM)Mystie Wrote: What I do is export the model through 3DSMax as an .fbx, open the .fbx in Noesis, then export in Noesis as a .dae (with "No Animations" and "Flip UVs" checked), open the .dae in Blender, and scale to 100. (key S, then keys 1-0-0)
This worked just fine. I have the model in Blender, and looking at it with no issues (other than 'Flip UVs' isn't necessary for SSBU models).