02-09-2015, 10:20 PM
Hey, why's this a top ten? Most people probably aren't going to reach that.
1. DBZ Budokai Tenkaichi 3 for reasons stated above.
2. Yu-Gi-Oh! Forbidden Memories.
This game is an oddity. Its terribly balanced, doesn't reflect the end product it is designed to represent, uses characters in ways that don't fit them, and its all because at the time this game was released, Yu-Gi-Oh! was in a big line of change. The card game we've come to know as Yu-Gi-Oh! wasn't the focus of the original series at first. It was really just a bunch of miscellaneous games held by the satanic Yami, and Duel Monsters was a knock-off of Magic The Gathering called "Magic and Wizard". The card game got popular, and its original rights were given to Bandai for production. See, this is relevant because Forbidden Memories was made when the rights for Yu-Gi-Oh! had just been given to Konami. For all intents and purposes, Yu-Gi-Oh! really wasn't a complete card game yet. The style used by Bandai and the style used by Konami were pretty different, with Konami's interpretation better fitting the manga equivalent.
So, you have the ground works for a card game that no one knew what to do with yet, for a series that had just made its way off the ground without a focus on said card game, a transfer of rights, and characters that were still in development. Naturally, Forbidden Memories doesn't play like any other game in the series, and that's what makes it an interesting mark on licensed game history. To give you an idea for how extreme some of these got, the game came out December 9th 1999 in Japan. One of the characters, Shimon Muran (Simon in game), didn't make his anime appearance until April 21st 2004.
3.
Star Wars Battlefront 2.
Massive battle strategy game in the PS2 era that didn't suck? Yes please.
1. DBZ Budokai Tenkaichi 3 for reasons stated above.
2. Yu-Gi-Oh! Forbidden Memories.
This game is an oddity. Its terribly balanced, doesn't reflect the end product it is designed to represent, uses characters in ways that don't fit them, and its all because at the time this game was released, Yu-Gi-Oh! was in a big line of change. The card game we've come to know as Yu-Gi-Oh! wasn't the focus of the original series at first. It was really just a bunch of miscellaneous games held by the satanic Yami, and Duel Monsters was a knock-off of Magic The Gathering called "Magic and Wizard". The card game got popular, and its original rights were given to Bandai for production. See, this is relevant because Forbidden Memories was made when the rights for Yu-Gi-Oh! had just been given to Konami. For all intents and purposes, Yu-Gi-Oh! really wasn't a complete card game yet. The style used by Bandai and the style used by Konami were pretty different, with Konami's interpretation better fitting the manga equivalent.
So, you have the ground works for a card game that no one knew what to do with yet, for a series that had just made its way off the ground without a focus on said card game, a transfer of rights, and characters that were still in development. Naturally, Forbidden Memories doesn't play like any other game in the series, and that's what makes it an interesting mark on licensed game history. To give you an idea for how extreme some of these got, the game came out December 9th 1999 in Japan. One of the characters, Shimon Muran (Simon in game), didn't make his anime appearance until April 21st 2004.
3.
Star Wars Battlefront 2.
Massive battle strategy game in the PS2 era that didn't suck? Yes please.