02-11-2015, 05:49 AM
(02-10-2015, 09:45 AM)Random Talking Bush Wrote:(02-10-2015, 08:00 AM)TheRamosOnline Wrote: There's an issue with the ForeArm bones on Gardevoir. They don't work as intended, at least I hope they don't.It's because of the ArmSub bones. You'll have to animate those in conjunction with the actual arm bones.
I'd fix this myself, but I have no idea how. :c
*image*
Same thing with Mega Gardevoir.
*image*
I'm not sure.
They rotate around this axis;
Quote:fridge225
I don't know what you are talking about but this doesn't happen with me at all. Importing the SMD into blender causes all the bones to be disconnected and manual connecting and fixing can be annoying but does work. The DEA however imports fine and doesn't do what your model did in the screenshot. If your imported the SMD just use the DEA instead, the rig is allready done. I actually didn't know the DEA worked like that and had been manually fixing all the SMD bones. Man do I feel stupid.
This is with the DAE.
If you click twice where the axis is shown on my screen shots, you won't select the longer, more obvious RArm bone, but the RForeArm bone.
Try to rotate this and the whole arm freaks out and tries to rotate around the wrong axis.
This is FAR more noticeable when using the model in programs like Poser. (Pardon the image spam)