02-11-2015, 03:17 PM
(This post was last modified: 02-11-2015, 03:19 PM by DragonDePlatino.)
Enchlore...make things easy on yourself and draw one version of the shading for all of your sprites. If you're going to draw different shading for every direction, you're effectively doubling the amount of shading you have to do for a very small effect most players would not notice.
With that being said, I like the top Luigi a lot more. The Paper Mario games had thick character outlines because they were very high resolution, but for smaller sprites like these you should probably stick to 1-thick outlines. Oh, unless you want to do what Yoshi's Island did, with the occasional thick line to simulate "crayon strokes":
With that being said, I like the top Luigi a lot more. The Paper Mario games had thick character outlines because they were very high resolution, but for smaller sprites like these you should probably stick to 1-thick outlines. Oh, unless you want to do what Yoshi's Island did, with the occasional thick line to simulate "crayon strokes":