02-13-2015, 09:46 AM
Alright, well now I finally have my level generator rendering some randomized levels. I've added more templates and now I'm going to get started on scanning my randomized levels and applying some traps, obstacles, enemies, etc., to the generated level files. You'll probably notice some patterns in the screenshot, that is because I've only got 3 templates for far for each path direction. Once I have more templates, I'm going to implement some code to make sure the same template is never used twice in a level. I also am working on implimenting mini templates in my code so I can randomize the cells even further.
Proc-generation is so interesting and I'm having a blast doing it.
Proc-generation is so interesting and I'm having a blast doing it.