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Try this QuickBMS script:

Code:
# extracts the *.hog archives from Harry Potter and the Sorcerer's Stone (GC/PS2)
# (c) 2014-07-24 by AlphaTwentyThree of XeNTaX
# script for QuickBMS http://quickbms.aluigi.org

idstring "WART3.00"
get TEST byte
if TEST == 0
   endian big
endif
goto 8
get FILES long
get NAMEINFO long
get SIZE_NAMES long
get UNK long
get SIZE_FOLDERS asize
math SIZE_FOLDERS -= SIZE_NAMES
math SIZE_FOLDERS -= NAMEINFO
get OFF_NAMES asize
math OFF_NAMES -= SIZE_NAMES
append
log MEMORY_FILE NAMEINFO SIZE_FOLDERS
log MEMORY_FILE2 OFF_NAMES SIZE_NAMES
append
for i = 1 <= FILES
   get OFFSET long
   get ZSIZE long
   get SIZE long
   get CRC long
   get OFF_NAME long
   get OFF_FOLDER long
   savepos MYOFF
   goto OFF_FOLDER MEMORY_FILE
   get FOLDER string MEMORY_FILE
   goto OFF_NAME MEMORY_FILE2
   get FNAME string MEMORY_FILE2
   goto MYOFF
   set NAME FOLDER
   string NAME += FNAME
   if ZSIZE == 0
      if SIZE != 0
         log NAME OFFSET SIZE
      endif
   else
      string NAME += ".comp"
      log NAME OFFSET ZSIZE
   endif
next i

If you don't know what to do with the resulting files then you could upload a couple for people to take a look at. I probably can't do much with models but maybe I can help with sounds.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
deleted - by NavyFoxKid - 02-14-2015, 04:00 PM
RE: Harry Potter & the Philosophers stone PS2 - by puggsoy - 02-16-2015, 04:45 AM
deleted - by NavyFoxKid - 02-16-2015, 07:30 PM

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