SO2 is going to be a lot harder than what i normally do in snes.
Abilities changes overtime, they do different things depending on the range, and there are a lot of frames.
Edit: Alright, I did what i could do for now, still need the abilities "HealingStar" and "HyperLauncher", attacking aerials targets. Because of Glintercept, a lot of the sprites were in a random orders, so there are probably a lot of frames in the wrong orders. Definitely one of the hardest sheet I made, and i didnt tackle the fact that the abilities changes....
Abilities changes overtime, they do different things depending on the range, and there are a lot of frames.
Edit: Alright, I did what i could do for now, still need the abilities "HealingStar" and "HyperLauncher", attacking aerials targets. Because of Glintercept, a lot of the sprites were in a random orders, so there are probably a lot of frames in the wrong orders. Definitely one of the hardest sheet I made, and i didnt tackle the fact that the abilities changes....