(02-18-2015, 09:19 PM)Random Talking Bush Wrote:(02-18-2015, 08:58 PM)Mystie Wrote: EDIT: I've extracted Toadette and Wingo's textures, and here's an example of what their normal/bump maps look like. Are they supposed to look glitchy like this, or is that just their way of making the materials look detailed?Use Noesis and check the respective textures in the OutDDS_Lossless folder, those ones should be correct. And if they're not, I gotta fix some things.
I didn't get an OutDDS or OutDDS_Lossless folder. Instead, when I ran them through texconv2, they ended up in the Convert folder along with the .gtx files. Ignore this, I'm a fucking idiot. I assumed that the texconv2 I already had would work the same as the new one, but apparently not.
Anyway, I imported Toadette and Wingo (both her normal model and bloated model), and various body parts seem to be misplaced, such as Wingo's hat and necklace. Why is this?