02-19-2015, 12:40 AM
(02-19-2015, 12:15 AM)Mystie Wrote: I hate to say this, but for the "detailed" characters like Shulk and Palutena, I won't be able to rip them for a while.Now that I don't get... When I import the models, they never merge the polygon groups with the same names like that. I do have an idea, though. Lemme set up an extra bit of code that may make it work for you.
Almost all of the models that I rip have certain meshes that have only one material assigned, despite having more than one texture that goes to that one. For example, Palutena has lots of textures that go to the "Gamemodel" mesh, but the "Gamemodel" mesh contains only one material.
While this is easy to fix for "simple" characters like Kirby, the Duck Hunt dog, and Mega Man, it is far too complicated and stressful for the "detailed" characters, so I'm going to have to wait until the script is updated to fix this issue.
In the meantime, I'll continue working with the "simple" characters.
Go into the script and change every instance of
Code:
msh.name = (PolyName + "_")
with
Code:
msh.name = (z as string + "_" + PolyName + "_")
Lemme know if that works for you.