02-20-2015, 05:31 PM
(02-20-2015, 03:30 PM)DragonDePlatino Wrote: Well...one of the reasons hue shifting looks so good is that it's something that actually needs to be done manually. You could use a tool like this to make your color ramps, but most would consider that a form of training wheels.
To be honest, your best bet would be to take your tree into a pixel art program like ASEprite (older versions are free) and then convert it to indexed color with Sprite -> Color Mode. Then, go into your palette window on the left and tweak your colors until you get a result you'd like. The only problem is, there are a ton of colors in this tree so it'll be hard keeping track of all of your hues. Most pixel artists stick to a small number of colors for something like this (say, 6 or 8) so that colors are easy to keep track of.
You may be on to something! Check out this experiment I did with hue shifting. The one on the left is the original.
![[Image: treetops.png]](http://www.experimentalgamer.com/images/treetops.png)
What do you think?