(01-24-2015, 10:20 AM)Ton Wrote: Has anyone looked into Azure Striker Gunvolt?
Just wanted to say that I can get the images from the IOBJ files, but there are instructions for the animations are in there too. I'm having some trouble figuring them out even though the format is straight forward.
Can anyone solve this calculation puzzle?
This image is the smallest in the game.
As you can see it consists of 1 small box.
Well, these are the coordinates for that box...
I can't really see the correlation.
I thought maybe it was 0x10/16(size of the texture) to get 0 and 0x80/16 to get 8, but I don't know.
The only bytes that need to be looked at really are the 0x3F10 and 0x3D80.
And the image may need to be rotated 180 degrees because most all iobjs do.
So yeah, if any math wizard can figure out the formula that would be great.