(02-20-2015, 06:49 PM)Random Talking Bush Wrote:(02-20-2015, 06:42 PM)nobody231 Wrote:Not gonna be anytime soon. The game uses hashed filenames for textures (hence why my script doesn't give them any), and I know diddly-squat about decyphering those into proper filenames.(02-20-2015, 03:28 PM)Carpaccio Wrote: So that's a no on Master Core? This is just not a good month for me, haha. I'd try it myself but like you said, the textures are absolutely impossible to differentiate which goes where. Shame we can't manage texture names and such.
Oh well, when we can rip material indices we'll get it all figured out!
Could be possible to rip Master Core???... I think it's maybe one of the most difficult tasks on model ripping history... just in case, it counts as a model... of course...
I'm lucky for not having a bit of interest on it... even knowing that one of it's formes is a beast like.
but even if it's succesfully ripped... who can possibly be able to reproduce it in a render?... it may look glitchy or different than normally looks like ingame. I don't have the knowledge to make that possible.
and using Cinema 4D I'm not so nOObish.
Maybe with Alpha channel can be done.... but... if it doesn't involve Alpha, then it's too advanced to understand by simple logic.