02-22-2015, 06:34 AM
This is mix of 3D animation and programming, at the moment I'm working on a tool to automatically process simple 3D renders into nicer looking sprites and still keeping control of the color count (as well as avoiding the ugly banding effect with putting multiple ramps in toon-shader)
Starting off with this base animation I made with a re-rigged version of the XY Mega Blaziken model and the Illustrate! line renderer for 3DS Max:
A quick run through to outline the shapes of its eyes (I forgot to include the bright blue section in this pass), replace any black outlines with a darker shade of whatever pixels they're closest to, and place blended pixels between two shades of the same color:
I'm intending to open-source for this once I implement a UI allowing you to manually define what colors to smooth/replace outlines with, as well as have slight amount of control over certain things in the finished result
Starting off with this base animation I made with a re-rigged version of the XY Mega Blaziken model and the Illustrate! line renderer for 3DS Max:
A quick run through to outline the shapes of its eyes (I forgot to include the bright blue section in this pass), replace any black outlines with a darker shade of whatever pixels they're closest to, and place blended pixels between two shades of the same color:
I'm intending to open-source for this once I implement a UI allowing you to manually define what colors to smooth/replace outlines with, as well as have slight amount of control over certain things in the finished result