02-23-2015, 11:04 PM
(This post was last modified: 02-23-2015, 11:10 PM by MrYoshbert.)
I'm in the same ballpark as E-Man up there; I much more prefer stuff like the Mario RPGs.
Because of the way they make battles more interactive and... "physical" (mostly thanks to those Action Commands), I feel like I'm actually contributing something to the action. Like if it's the enemy's turn to attack, I can actually defend myself by blocking its advances with a button press.
Compare that to more classical-type RPGs, like Dragon Quest or Earthbound, where a bunch of random variables are running the show. Having to see "Ness attacks the enemy... but missed!" five times in a row starts to get pretty tiresome for me.
Because of the way they make battles more interactive and... "physical" (mostly thanks to those Action Commands), I feel like I'm actually contributing something to the action. Like if it's the enemy's turn to attack, I can actually defend myself by blocking its advances with a button press.
Compare that to more classical-type RPGs, like Dragon Quest or Earthbound, where a bunch of random variables are running the show. Having to see "Ness attacks the enemy... but missed!" five times in a row starts to get pretty tiresome for me.