02-24-2015, 01:54 PM
So what I am catching is that involvement in battle is key, allowing the player to have control in battle and not just letting your character's stats and level take over the idea of victories. Well, when it comes to that I would like to implement an active battle mechanic that allows the player's skill to be the dominant factor in battles, yet leveling up and stats could play strong role, but not strong enough to force the player to grind, that would just be filler. Hmm, well tat is something I will have to figure out as I work.
One personal question again, what about classes? Customization? Who likes it, and who doesn't? Why?
One personal question again, what about classes? Customization? Who likes it, and who doesn't? Why?