I only used the above quote as an example of how simple it would be to plot a decent sonic game. I agree with Iceman's post. ALTHOUGH I find that you can have a Sonic game with intense speed AND have different playable characters while increasing exploration and platforming but thats just me. Making the boost ability an earned instead of a given like in Sonic Colors would help alot. Maybe that along with reducing sonic's normal speed and then spiking it while boosting kinda like in the Sonic Rush series where sonic runs relatively slower without boosting when compared to when you do. Sonic 06 would have gone somewhere if it weren't so damn flawed.
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