02-26-2015, 05:04 PM
(This post was last modified: 02-26-2015, 05:07 PM by Radzdahound.)
Sorry. I've been busy.
Here's a red pikmin: https://www.dropbox.com/s/yzztlt05rd7fh4...n.dae?dl=0
And here's Olimar's Blender file in-case you're interested. Now with actually working helmet light! https://www.dropbox.com/s/rdcx3p529eot0s...blend?dl=0
Also, from now on any Pikmin models I post will go in my Dropbox's "Pikmin Models" folder, which is located here. The Olimar model has been moved there as well. It probably broke the old link, too. :/
Still haven't found a way to successfully increase the poly-count (The model goes insane when I use a sub-serf or mult-res modifier. Perhaps in another modelling program like 3DS Max? As previously mentioned I'm limited to Blender, soooo...), and my rigging skills are very limited which is why I haven't rigged any of these models thus-far. (Sorry bout' that! )
Here's a red pikmin: https://www.dropbox.com/s/yzztlt05rd7fh4...n.dae?dl=0
And here's Olimar's Blender file in-case you're interested. Now with actually working helmet light! https://www.dropbox.com/s/rdcx3p529eot0s...blend?dl=0
Also, from now on any Pikmin models I post will go in my Dropbox's "Pikmin Models" folder, which is located here. The Olimar model has been moved there as well. It probably broke the old link, too. :/
Still haven't found a way to successfully increase the poly-count (The model goes insane when I use a sub-serf or mult-res modifier. Perhaps in another modelling program like 3DS Max? As previously mentioned I'm limited to Blender, soooo...), and my rigging skills are very limited which is why I haven't rigged any of these models thus-far. (Sorry bout' that! )