03-01-2015, 04:26 PM
(02-28-2015, 09:30 PM)Farlavor Wrote:(02-28-2015, 03:58 PM)kutaras Wrote: Hello I'm new to VGr, I was trying to dump my rom of alpha shappire to help this thread, but sadly I've learned that without a Gateway card there is no other option, I've searched everywhere for the xorpads even in the darknet but it seems that there is really no one that wants to share them, the only thing I was able to do was getting the nnchinfo aaaand I'm stuck there...
So I wanted to know, is there really no other way to obtain the xorpads other than with GW card?
P.S. Sorry to bother with things that have been asked so many times
P.P.S. I wanted to request Nincada, Chingling, Exploud
to be honest... a few months ago I was just like as desperated as you... but I finally solved the problem. Pay attention, because it may be helpful.
First... about Gateway, normally on first versions... it required a Nintendo 3DS with certain Firmware... commonly it was from version 4.1 to 4.5, Any higher version wasn't supported... but a month ago... an update was released... and it has particularly a support from 4.1 to 9.2 if your Nintendo 3DS is between 4.1 and 9.2 you can use Gateway with it... if your nintendo 3DS is 9.3 or higher... then sorry, you can't try the gateway method.
Second... You don't have to search for the Xorpad to rip the models from the roms of pokemon... RTB already posted a link weeks ago... that includes all the models ripped and ready to be imported via 3DS max script, not just only Pokemon, but also NPCs and other stuff... All of them from both X/Y and OR/AS, Here's the link.
http://www.mediafire.com/?o74ge46bfb4nj
I hope this helped on your situation. I tried to use it to make a full ripping of Swalot using OhanaXY, but it seemed like it lacked the Skin Weights and the textures came separated from the model itself, so you just had to download the textures as well and put it into your model.
Textures are included in the link as well.
so if you want to make a ripping of the models fully rigged or at least almost fully rigged. then use the 3DS max script included on the link on his first post of this topic. and good luck.
(03-01-2015, 04:12 PM)Alses Wrote:I've already tried fixing the UV mapping, but the poligons were all screwed up so I tried everything I could and that little problem is almost gone(03-01-2015, 02:36 PM)kutaras Wrote: Hi all I've started editing some models, and as expected I've found some textures problems, while i was fixing them i found a little something on the textures that seems impossible to fix.
Does anyone here know a fix or something for this little but really annoying problem?
The problem is in the poligons, but I can't figure out how to fix this, any tips?
Did you check the UV mapping? Because that's what this looks like to me =/
Worst case scenario you'll have to redo the wings which isn't too bad since it's a really simple shape.