(03-02-2015, 06:50 AM)Farlavor Wrote: Ok... at least you managed to find out a way to fix the texture problem... some kind of tidbit I don't really know.
(Perhaps if I would know how did you fixed that, perhaps I would give it a shot to a model of Sadaharu that I ripped months ago with Ninja Ripper from a Wii ISO called "Gintama: Yorozuya Chuubu", Sigh ...)
Anyway... I think I owe you a little explanation, I forgot to mention that the 3DS Max Script still have some little problems... maybe a few models will appear screwed up like happened to Nincada (Even has been reported even rigging problems on models like Nidoking, but nothing to worry about, I never had those problems when doing animations on Cinema 4D), and yet I dunno if RTB has fixed a problem he had to Spinda model... Considering as we already know, that Spinda skin patter is randomized depending on it's PID. (So probably that Spinda don't have even a texture by itself)
and after sooooo much pressure from many ppl asking for the source code of the script, it seemed that RTB has quit on updating the script... Sorry for not mentioning that... but I don't really know exactly what happened there, becuz when I readed the RTB's post... I was feeling so depressive that even I believed that Pokemon X/Y would be cancelled. Gosh...
Those -Censored- for brains... At least I'm glad some of them were banned.
Well that sucks :/ I fixed that by re-building the messed up poligons, then all you need to do is apply the textures, the only problem so far is that, this fix is kept only in C4D format, because when I tried to export into an FBX the UVs reset themselves.
Plus, now I'm editing Ninjask, usually I make the rigs myself, so they are easier to pose, but this time I used the rig I found into the SMD format for the model, I had to bind all the bones from scratches.
And now I need to create some sliders for a set of wings to scale them, now I'm really desperate for some help :'(