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Poll: Which Mii Fighter are you going to use?
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The Mii Gunner
18.97%
11 18.97%
The Mii Brawler
24.14%
14 24.14%
The Mii Swordsman
22.41%
13 22.41%
I don't plan on using Miis
34.48%
20 34.48%
Total 58 vote(s) 100%
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TSR's Super Smash Bros Thread|SWITCH HYPE TRAIN NOW BOARDING
In terms of Smash, I totally get what you mean, and it's what I mentioned earlier. Smash 4 and Brawl's physics feel very scripted and limited. An easy way to say it is that a lot of the values are...

'Fixed' Values

It's what creates the more sticky feeling when you run and jump, or how wall and floor techs (pressing R when touching a surface after flying) can suddenly halt the entire game and return to their fixed animation speed, even if you were just blazing about at 999%. Smash 4 itself has a lot of fixed values for things that makes your movements consistent no matter what the situation is, rather than transitioning momentum. Everything behaves like intended 100% of the time with no variation, whether this is a good or bad thing is up to preference. I myself prefer a game where momentum is carried through everything. Tongue

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Out of Smash though, I still get what you mean. The newest games are certainly polished but they lack the a lot of the quirkiness of the older titles. I get a really different feeling from Mario Kart 64 and Double Dash vs Mario Kart 8eq2jqj2dl;dkd why do I keep bringing this up? Maybe I should just expand on what I mean in another topic so it makes more sense, but I can't wait for the imminent flack I'll get for it. :V
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Messages In This Thread
RE: SUPER SM4SH BROS - by Omega - 07-05-2014, 07:02 PM
RE: TSR's Super Smash Bros Thread|The SaltySuite Resource - by Iceman404 - 03-03-2015, 02:25 AM

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