UPDATE:
So now after a long uphill battle I am able to use obstacle templates in my level generation. These are smaller templates that I can place in level generation templates to present an obstacle to the player as well as change up the terrain a bit. Decorative entities are also being generated now as well, these are small background objects like vines, mushrooms, etc. that change up the landscape a bit. (right now they are blue crystals.)
I also came across this gem of random level generation today while doing some testing.
Also, I might be opening slots for testers in the near future. I still need to flesh out a lot of the design until I have something that will be close enough to the minimum viable product or "playable".
So now after a long uphill battle I am able to use obstacle templates in my level generation. These are smaller templates that I can place in level generation templates to present an obstacle to the player as well as change up the terrain a bit. Decorative entities are also being generated now as well, these are small background objects like vines, mushrooms, etc. that change up the landscape a bit. (right now they are blue crystals.)
I also came across this gem of random level generation today while doing some testing.
Also, I might be opening slots for testers in the near future. I still need to flesh out a lot of the design until I have something that will be close enough to the minimum viable product or "playable".