03-05-2015, 05:11 PM
These are a couple requests I had from earlier to warm up on a bigger project, and that is this:
I'm working on this dragoness to practice larger characters. So far the biggest sprite I've taken on, and I'm gonna try and animate it. My plan is to break the neck and tail into pieces that'll be rotated with each new pose, and after the pose is assembled, I'll smooth over the lines and shading by hand to make it look seamless, as opposed to sprites that just use floating circles. The legs will also be animated, but I'm considering using the wingless version of the character that sometimes appears.
Notice the sprite of me in front for scale. ^^