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Game Vs. Game! This week: SA1 Vs. SA2
#4
As good of a game as it was, Super Mario World was pretty much taking the mechanics of Super Mario Bros 3, tweaking them, adding new enemies and stuff then making new levels with them. While it did have a lot of variety, with each level having something that stood it apart from the others, on the whole the design was pretty lackluster and consisted primarily of flat expanses of land with some enemies put on to get in the way.

Super Mario 64 on the other hand, while it has some flaws, was something completely different than anything that had come before. Its levels were expansive, varied, and interesting, and the mission based system of it really encouraged exploration. Plus, something I think that gets overlooked is how influential the player controlled camera was (it pretty much changed 3d platforming forever).
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Game Vs. Game! This week: SA1 Vs. SA2 - by recme - 03-06-2015, 08:32 AM
RE: Game Vs. Game! This week: Super Mario World vs Super Mario 64 - by MoneyMan - 03-06-2015, 10:51 PM

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