03-07-2015, 07:02 PM
(This post was last modified: 03-07-2015, 07:07 PM by Jermungandr.)
Gosh dangit I keep meaning to write my lists earlier in the week but I keep getting distracted until the last minute.
#6: The ability to be fully healed just by eating crap - Most video games
I mean, duh. This is especially true for games where said crap is stuff that's not actually supposed to be healthy for you, like candy or burgers.
#5: The ability of having a huge hidden inventory of tools on your person - Link, Legend of Zelda
A common trope in Video Games, but the reason I pick Link's version specifically is because of the way that tools only have any effect on the user when they've been taken out, like how the Iron Boots or the Ball and Chain have intense weight but only when Link unpockets them. I'd love to have the ability to carry a few bowling balls in my pocket just to have something to throw at someone trying to mug me.
#4: The ability of practical invulnerability - Wario, Wario Land 2 & 3
Crush yourself flat to get in tight places, or light yourself on fire to freak out and impress your friends. Best of all every condition is cureable by simply touching water. And of course, not being able to die is its own reward.
#3: The ability to quick-jump to anywhere you've been before - Xenoblade
Teleporting is pretty common in video games, but Xenoblade's quick jump is one of the quickest and most useful since you can jump to anywhere you would consider a "landmark". I suppose there are other games with a nearly identical features but this is the first one to pop into my head, since I've played it recently. So there.
#2: The ability to catch any creature and have it obey your every command - Pokemon
Although if Pokeballs were to become a real thing, I think we'd see a lot more animals used in warfare.
#1: The ability to paint anything and make it real - Adeline, Kirby 64
It's like Maxwell's Notebook, but cooler because you can create any abstract thing you think up and not just things with specific names attributed to them. I'd probably make myself so many little weird creature friends.
#6: The ability to be fully healed just by eating crap - Most video games
I mean, duh. This is especially true for games where said crap is stuff that's not actually supposed to be healthy for you, like candy or burgers.
#5: The ability of having a huge hidden inventory of tools on your person - Link, Legend of Zelda
A common trope in Video Games, but the reason I pick Link's version specifically is because of the way that tools only have any effect on the user when they've been taken out, like how the Iron Boots or the Ball and Chain have intense weight but only when Link unpockets them. I'd love to have the ability to carry a few bowling balls in my pocket just to have something to throw at someone trying to mug me.
#4: The ability of practical invulnerability - Wario, Wario Land 2 & 3
Crush yourself flat to get in tight places, or light yourself on fire to freak out and impress your friends. Best of all every condition is cureable by simply touching water. And of course, not being able to die is its own reward.
#3: The ability to quick-jump to anywhere you've been before - Xenoblade
Teleporting is pretty common in video games, but Xenoblade's quick jump is one of the quickest and most useful since you can jump to anywhere you would consider a "landmark". I suppose there are other games with a nearly identical features but this is the first one to pop into my head, since I've played it recently. So there.
#2: The ability to catch any creature and have it obey your every command - Pokemon
Although if Pokeballs were to become a real thing, I think we'd see a lot more animals used in warfare.
#1: The ability to paint anything and make it real - Adeline, Kirby 64
It's like Maxwell's Notebook, but cooler because you can create any abstract thing you think up and not just things with specific names attributed to them. I'd probably make myself so many little weird creature friends.