03-09-2015, 05:55 AM
MCB0.BLN looks useless. It might be some sort of offset table but I'm not sure.
MCB1.BLN has the actual data. It has SHTXPS and PSC6 headers, which after looking around I discovered are apparently image and model files, respectively. Unfortunately they seem a bit complicated.
There's code here that apparently extracts and decodes the SHTXPS files from another game. It's probably the same format, unfortunately as stated in the readme the code is very unorganised. Together with the fact that I'm not fluent in C++, that means it would take a lot of time and effort which I simply don't have for me to port this into something usable for your BLN files. Sorry
The models aren't any easier. The same guy seems to have partly cracked them open here. He hasn't given much info though (although even if he did, I'm useless with models so I wouldn't be able to do much).
Your best bet may be trying to contact Bigpet and seeing if he can help you out. Through GitHub should hopefully work. Sorry I couldn't be of more help!
MCB1.BLN has the actual data. It has SHTXPS and PSC6 headers, which after looking around I discovered are apparently image and model files, respectively. Unfortunately they seem a bit complicated.
There's code here that apparently extracts and decodes the SHTXPS files from another game. It's probably the same format, unfortunately as stated in the readme the code is very unorganised. Together with the fact that I'm not fluent in C++, that means it would take a lot of time and effort which I simply don't have for me to port this into something usable for your BLN files. Sorry
The models aren't any easier. The same guy seems to have partly cracked them open here. He hasn't given much info though (although even if he did, I'm useless with models so I wouldn't be able to do much).
Your best bet may be trying to contact Bigpet and seeing if he can help you out. Through GitHub should hopefully work. Sorry I couldn't be of more help!