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Game Vs. Game! This week: SA1 Vs. SA2
#26
...yeah, and it wasn't really that sound of an argument either, lol

Like, the goals in Mario 64 weren't as vague as a Zelda game, but the goals were strewn all over the place. The game really lacked the linearity you'd see in future titles like Mario Galaxy, where it'd have you spawn in a specific area with a very clean-cut task to clear. Frequently, I'd end up clearing all the needed stars in each course in no particular order, and they'd end up being completely different from the missions provided (really, all they were good for was having specific characters or events spawn on the map, like Koopa the Quick or a heightened water level)

Like Super Mario World was linear: "Go from point A to point B."
Mario Galaxy, in the scheme of the 3D Mario games, was a little more lax: "Go from point A to point B, but here's point C, if you want".
Mario 64 was too lax, and was more like "Clear objective A. Oh whatever fuck it here's B C D E F and G do whatever the hell you want oh and there's also H if you wanna play through to completion."

Still my opinion - but that "freedom", while nice, doesn't make it feel very Mariolike.
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Messages In This Thread
Game Vs. Game! This week: SA1 Vs. SA2 - by recme - 03-06-2015, 08:32 AM
RE: Game Vs. Game! This week: Super Mario World vs Super Mario 64 - by Kosheh - 03-09-2015, 09:48 AM

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