03-09-2015, 03:20 PM
(This post was last modified: 03-09-2015, 03:24 PM by The 100 Mega Shock!.)
What I mean is, both the hard shadows and the outlines are painted on the textures to enhance the cel-shader, so there'd be the need to go over the shapes with flat fills (or use the shadow map but that leaves a few shadows in place for extra dark areas) and draw softer lines/shading in areas like eyes and mouths.