03-11-2015, 01:11 PM
(This post was last modified: 03-11-2015, 06:54 PM by The 100 Mega Shock!.)
![[Image: tumblr_nkx5i55YnP1txb0x5o1_400.gif]](https://33.media.tumblr.com/ae460fb2dab92d9e302aa2ad7fb25388/tumblr_nkx5i55YnP1txb0x5o1_400.gif)
lol where could this animation have taken inspiration from.
also i was reading up on the making of Guilty Gear Xrd so I've been copying their idea to get better looking shading by copying the vertex normals from a proxy object with a smoother shape which you can see on everything below the plumage/'jacket'/whatever you want to call it.
not that the XY models dont already have normal maps but i could never figure out which space to apply them in