Has anyone figured out how to get the "realistic view" vertex colors to mix with the actual textures? If you use 3DS Max, you'll know what I'm talking about.
The reason I need to know this is because the textures like the lip textures on females, or some hair textures, they need to be added/mixed with the viewport colors to get the color correctly.
For Blender users, just check the Texture Shading view.
The reason I need to know this is because the textures like the lip textures on females, or some hair textures, they need to be added/mixed with the viewport colors to get the color correctly.
For Blender users, just check the Texture Shading view.