03-12-2015, 03:35 AM
(03-11-2015, 01:11 PM)The 100 Mega Shock! Wrote:
lol where could this animation have taken inspiration from.
also i was reading up on the making of Guilty Gear Xrd so I've been copying their idea to get better looking shading by copying the vertex normals from a proxy object with a smoother shape which you can see on everything below the plumage/'jacket'/whatever you want to call it.
not that the XY models dont already have normal maps but i could never figure out which space to apply them in
from what I can tell the pokemon models from XY/ORAS use World space normal maps, the usual blueish/purple tinted ones are referred to as Tangent space.