03-12-2015, 12:29 PM
(03-12-2015, 10:32 AM)gdkchan Wrote:Oh, it is? Maybe it won't be as difficult to set up as I thought, then (mainly just setting it up to check for the secondary files for characters and whatnot).(03-11-2015, 01:25 PM)Random Talking Bush Wrote:Actually it does use the very same format, and the same version of OR/AS. If your current script doesnt work on it, is probably due to the dirty hacks you used to make it work (like calculating the Vertex Data length based on the face data offset, or trying to guess if the Face Data use 8 or 16 bits index size based on the vertex count). I think that fully trying to understand the format, and do proper implementation will be worth at the end, and save some time.(03-11-2015, 12:45 PM)TGE Wrote: Any plans to make a script for SSB3DS BCH?Maybe a bit later. There are just so many differences between the Pokémon and Smash Bros. formats that it's not gonna be easy to make a fully-working script like I had done for the X/Y models.
Also, I started to rewrite the software I made to open the BCH files, since some models are completely broken on it. This time, Im trying to do a clean implementation, and this will be pretty hard since this format is a mess, I already analyzed the first 3 headers, and theres already some unknow stuff on them Im trying to figure out, but Ill try to do my best.
...Buuuuut I'll do so in about a week. I think my eyes are starting to cross from working on that script for like six days straight.