03-17-2015, 07:03 AM
(03-16-2015, 10:44 PM)nobody231 Wrote:Does this apply to when materials are already loaded? The materials load properly, but the model is untextured, so can I just map the materials to polygons as usual?(03-16-2015, 07:48 PM)MandL27 Wrote:You'd need tutorials to learn how to texture. Here is a good one for Blender.(03-16-2015, 01:49 PM)Random Talking Bush Wrote: It's not just you, believe it or not a number of files I've tried don't work with 3DS Max either. However, if you have Noesis, you can try re-converting that OBJ file to an OBJ file (rebuilding it, in other words), and it should work then.I got most of them to work with 3D Studio (at least the ones from Sonic Colors). And what is Noesis? Google isn't helping me.
Edit: When you said "multiply the inverted shadow map on the texture," did you mean invert the colors on the shadow map and then overlay it using Fireworks' Multiply blend mode? (iirc Photoshop uses that as well)
Edit 2: Got the DAE files to load properly in Blender, but they're missing textures. How would I load the textures?
http://en.wikibooks.org/wiki/Blender_3D:...e_Settings
This assumes you already have some understanding of materials. If you want more for Blender, I suggest you read the whole thing.
And Noesis... I'll just give you it. https://drive.google.com/file/d/0B1t2rzs...sp=sharing