(03-17-2015, 07:55 AM)Joxon Wrote: I don't think you're using the image code right.
BecomesCode:[img]http://i.imgur.com/ZlZp2jX.jpg[/img]
But right off the bat there's one problem. See that little thing right at the end of the img code? The fact that you saved into .JPG. JPEG's destroy your work and turns sprites into barely readable messes. Save it into a PNG or GIF instead, preferably PNG.
Thanks, I'm just using the insert image button so I don't know whats going on. I will refrain from using jpegs however.
(03-17-2015, 09:29 AM)Silversea Wrote: Don't let us stop you from doing fusions and recolours if that is something you just randomly want to try one day. Just don't expect to show them and say "I've improved see".
Technically we can't "force" you to do anything. We are just trying to help you with what we generally consider standard spriting help, based on what we all went through learning to sprite. We want to help you improve quicker.
There are two main parts of spriting you should know about from the start: 1. technique, and 2. realism. Technique is your approach to outlines, colour choice, shading and general sprite "polish". The realism deals with all the "if this was in real life would it work?" sort of thing. For instance if you were drawing a cat you would need to make sure the body proportions and leg joints are accurate. Or if you were trying to draw a building you would need to consider the angle it is facing and how to translate this into the sprite.
I don't expect that, like I said, I enjoy doing it so I will, I just wont post them here
I think I have alright technique, as in not bad, but realism is definitely an issue for me, I'll post up some pictures of what I've drawn IRL.
I constantly struggle with proportions and lighting though..
(03-17-2015, 08:41 AM)Kelvin Wrote: I can still make out some small pixel bunches on there, so I'll comment on what I can, but, yeah, definitely avoid JPEGs. They are the devil.
The face looks OK, though it should be moved a few pixels to the left; as it is, it kinda looks like ET. The legs and one arm are way too straight to look natural, which is made worse by the shading that goes in a straight line over the whole thing. The hands also look kinda big, but that may be a cartoonish choice.
Also, we're not trying to be elitist; we just want you to make something yourself. What you've drawn there shows loads more effort than any fusion or recolor. We're not being snobs; it literally takes about a minute tops to recolor a sprite, even less thanks to Aseprite and Game Maker making it faster, and a fusion is just cutting and pasting.
Might be off topic, but was it really necessary to make a whole new thread? Just saying.
[EDIT]
Your old thread asked for help getting started, so here it is: learn to draw on paper first. I know that sounds unrelated, but trust me, drawing from scratch on the computer is harder. It'll be a lot easier if you sketch it and then trace over with pixels. Please don't misunderstand; you SHOULD NOT trace another sprite, because that won't learn ya nuthin'. Tracing over non-pixel art that's shrunken down will help you understand the shapes better.
Another thing you should try is making color blobs. This is where every piece of the body is a different solid color, no lines, no shading. You can more easily edit and "sculpt" the shapes until you get something you like, then work on the outlines. Best to combine the two and make color blobs over your sketch.
Yeah, I definitely get what you're saying, maybe 'elitist' was the wrong word. Sorry if I insulted you.
Proportions and lighting are something I'm struggling with on my pen and paper drawings as well, I'll post a few later if you don't mind having a look.
I'll give that color blob thing a try though, sounds like a great idea.
EDIT: I tried deleting the old thread, but it wont let me :/