03-17-2015, 08:00 PM
(03-17-2015, 07:03 AM)MandL27 Wrote:Yeah, just add the textures to the materials. Select the material first in the Material part, then head over to Textures. That should get the textures to map to the materials.(03-16-2015, 10:44 PM)nobody231 Wrote:Does this apply to when materials are already loaded? The materials load properly, but the model is untextured, so can I just map the materials to polygons as usual?(03-16-2015, 07:48 PM)MandL27 Wrote: I got most of them to work with 3D Studio (at least the ones from Sonic Colors). And what is Noesis? Google isn't helping me.You'd need tutorials to learn how to texture. Here is a good one for Blender.
Edit: When you said "multiply the inverted shadow map on the texture," did you mean invert the colors on the shadow map and then overlay it using Fireworks' Multiply blend mode? (iirc Photoshop uses that as well)
Edit 2: Got the DAE files to load properly in Blender, but they're missing textures. How would I load the textures?
http://en.wikibooks.org/wiki/Blender_3D:...e_Settings
This assumes you already have some understanding of materials. If you want more for Blender, I suggest you read the whole thing.
And Noesis... I'll just give you it. https://drive.google.com/file/d/0B1t2rzs...sp=sharing