03-17-2015, 08:23 PM
(03-17-2015, 08:05 PM)MandL27 Wrote:(03-17-2015, 08:00 PM)nobody231 Wrote:I meant to edit that part out, since I was in the wrong viewport mode, but thanks anyway. Now if only I could get the Sonic Generations models to not import completely wrong so that I can mix the two...(03-17-2015, 07:03 AM)MandL27 Wrote: Does this apply to when materials are already loaded? The materials load properly, but the model is untextured, so can I just map the materials to polygons as usual?Yeah, just add the textures to the materials. Select the material first in the Material part, then head over to Textures. That should get the textures to map to the materials.
Those models work fine for me. At least, the SMD ones that require me to apply textures myself. The Collada models work strangely, as the bones are rotated the wrong way. So I'll walk you through it.
1. Import the DAE file.
2. Select the armature.
3. Go to Edit Mode.
4. On the bottom bar of the 3D View, click on that icon that shows two circles intersecting at a point (the Pivot center button). Choose 3D cursor.
5. Rotate the model by 90 degrees. That's it, everything should work now!