03-18-2015, 04:28 PM
(This post was last modified: 03-18-2015, 04:31 PM by DragonDePlatino.)
Here are two ideas!
![[Image: dirty_tiles_by_dragondeplatino-d8m7lv9.png]](http://orig00.deviantart.net/1174/f/2015/077/a/e/dirty_tiles_by_dragondeplatino-d8m7lv9.png)
On the top is a more realistic texture (a la Spelunky) and on the bottom is cartoonier texture, which I imagine is what you're going for. My general process for drawing dirt tiles goes like this...Start with the dark shade, add a solid 1-color texture, shade that texture, apply it to the tiles, then darken the edges to give a bevelled look like in New Super Mario Bros. It's not the most organic-looking texture, but it's a quick method that's easy to learn. You might also want to go in and break up the outlines of your grass tiles. Having the edges be a perfect square doesn't look very natural.
![[Image: dirty_tiles_by_dragondeplatino-d8m7lv9.png]](http://orig00.deviantart.net/1174/f/2015/077/a/e/dirty_tiles_by_dragondeplatino-d8m7lv9.png)
On the top is a more realistic texture (a la Spelunky) and on the bottom is cartoonier texture, which I imagine is what you're going for. My general process for drawing dirt tiles goes like this...Start with the dark shade, add a solid 1-color texture, shade that texture, apply it to the tiles, then darken the edges to give a bevelled look like in New Super Mario Bros. It's not the most organic-looking texture, but it's a quick method that's easy to learn. You might also want to go in and break up the outlines of your grass tiles. Having the edges be a perfect square doesn't look very natural.