03-18-2015, 05:26 PM
Thanks. And I'm sorry for getting all worked up about it. Not gonna go into details, but let's just say my home life has left me very sensitive to being called something I'm not or to perceived accusations, which extends into characters I make, so when someone calls a shadewing a dragon, it stirs up bad emotions. Again, I'm sorry for flying off the handle like that. I've honestly been trying for years t get my act together, but it's only coming along in little stretches at a time.
As for the neck and spine issue, I never realized that was an issue, since I've seen my own cats hold their heads upright with the head perpendicular to the spine, like a human, but then there's the parallel pose when they're stalking, so it seemed to me that they were just able to switch it. I've seen the same things in dogs, too.
I changed the stretchy skinny thingy and tried a new type of AA on it to make it look more like a thin piece of skin. Rather than the AA being inside the line, it's directly on it.
On another note, I've been thinking about my use of outlines, and I noticed how on some sprites, I'd have to switch to a darker "black" to fix contrast issues, but found out that on characters like Tartii, the selout stands out too much when darkened to fit her black tips. So, I tried something new, mixing outline shades in the same image:
I was also considering forgoing selout completely for a while, though it didn't look good on my small sprites, I still kept the change I tried on Tartii.
I'm still leaning towards selout, but I wanted to show this anyway and see what you think.
As for the neck and spine issue, I never realized that was an issue, since I've seen my own cats hold their heads upright with the head perpendicular to the spine, like a human, but then there's the parallel pose when they're stalking, so it seemed to me that they were just able to switch it. I've seen the same things in dogs, too.
I changed the stretchy skinny thingy and tried a new type of AA on it to make it look more like a thin piece of skin. Rather than the AA being inside the line, it's directly on it.
On another note, I've been thinking about my use of outlines, and I noticed how on some sprites, I'd have to switch to a darker "black" to fix contrast issues, but found out that on characters like Tartii, the selout stands out too much when darkened to fit her black tips. So, I tried something new, mixing outline shades in the same image:
I was also considering forgoing selout completely for a while, though it didn't look good on my small sprites, I still kept the change I tried on Tartii.
I'm still leaning towards selout, but I wanted to show this anyway and see what you think.