03-25-2015, 11:32 AM
Thanks for the suggestions, I believe I've come to a solution after looking at how Nintendo did the tiling for the caves in Yoshi's island. In my game I'll have the former "blackness" tiles be randomized combinations of various rock patterns. This will also allow me to show minerals and crystals in a more natural way as well.
YI example
New tileset
YI example
New tileset