03-28-2015, 12:51 AM
(03-27-2015, 02:05 PM)MandL27 Wrote:(03-27-2015, 01:50 PM)Farlavor Wrote:(03-27-2015, 09:30 AM)Chirz Wrote: Does this work for Blender?
And are we still making progress?
a plugin for blender?... I dunno if it's possible... at least not yet.
I think we... I mean... He's making some progress... just consider that they aren't focusing just only on Pokemon X/Y/OR/AS... I would like to just not force RTB to do some model ripping multitasking focusing on every game from 3DS or Wii-U... but of course... I cannot just force him... anyway. even when I thought he was about to stop for so long time the ripping of models from Gen 6 Pokemon games... it's when I'm wrong... becuz he's doing something at least... just NOT as frequent as he would like... he have other stuff to do, and even he has a life... Not like me (I don't have one... sigh... ) he can only focus on ripping models from 1 game... and after the ripping he has to convert the files... even figuring out a way to make them converted into a format supported on 3DS Max. and then export them on DAE and other formats... and as far as I know... he's the only one who did the BEST exporting on DAE of all users. becuz on Cinema 4D, I can even use Hypernurbs on the models, and those had wielded all vertexes on a way that you cannot see holes on the polys corners.
I dunno if I would do it the same way. besides, he may have problems with some models textures, We cannot expect something to be perfect... even I have to learn how to reproduce the Celshading effect like on 3DS games on Cinema 4D. and Sketch and Toon from Cinema 4D don't have a support for textures. at least I think that's the problem I have to deal.
Anyway... we have to not worry about. it seems the models are coming slowly but guaranteed.
About the "plugin for Blender" part, it's more than possible to make one, if that's what you're confused about... also, I do have to ask what you mean about Hypernurbs.
Is just a feature exclusive for Cinema 4d... it's just the equivalent of Turbosmooth for 3D Studio Max... when you make a low poly model and you want it to be automatically smoothed looking like it has high poly... you can use some options to do so...
If you're using 3DS Max... there's two options...
1- Turn the model/mesh into an editable poly and change it on the option where you can change the subdivisions. the higher the subdivison, the more it will look like a high poly.
2- Use Turbo smooth, that will help you on keep using editable Mesh than Editable Poly... but I dunno if it can still control the subdivisions.
On Cinema 4D you have Hypernurbs.
it's pretty much like the other options for 3DS max... but with the advantage you can still edit the model faces like still being low poly, and in Realtime... making the modeling much less tedious... becuz on 3DS max... you're forced to turn on or off the turbosmooth or NURBS subdivisions to make it look low/highpoly and interact with the faces... due for the interface of Cinema 4D, you can modify it with more precision...
The only disadvantage on Cinema 4d. is that I don't yet know how to wield the vertexes of the models (Maybe it's impossible with this program). if you use some models from Pokemon X/Y (from anyone xcept RTB) and you put the Hypernurbs... the models will look like they had holes on the paws, mouth, eyes. on 3DS max you can solve it by wielding the vertexes on the mesh (Only for editable poly).
but somehow on modeling and rigging... Cinema 4D is far better than 3DS max, at least for me.
and even Eevee X/Y looked 99% as smooth like having nothing but just curves (At least... you cannot see Polys on render... just the model is as high poly that seems like a realistic toy that you can touch with your hands... and on top of that my computer isn't powerful, and yet I can render it. )
The advantage of Cinema 4D is that you can make models more easier, and do rigging by yourself... and the Joint Rigging has a feature that 3DS max don't.... You can stretch freely the joints on C4D... on 3DS max you can only do that with the resize cursor.
besides if you make a low poly on hypernurbs combined with joint rigging and mesh deformer you can make easy bipeds/quadruped of almost anything you may desire... and for last... if you want to make a custom texture... you can use Bodypaint... a module included on Cinema 4D that can be used to paint the texture. and the latest version (R14) of C4D includes sculpting like Zbrush...
The other drawback of C4D... Don't have support for Maxscript... it uses Python scripts...
if you want to import models from some games like Starcraft II, you need 3DS Max.
it's just a matter of taking odvantage of both programs to achieve.
It has a support for Vray too. and there's plenty of tutorials on youtube.
It's just some features of this program...