03-28-2015, 08:12 AM
This might be useful for anyone that wants to export maps to Maya for use with the models provided by RTB:
Example:
Also I've been working on some higher-res textures for the overworld models, since they're pretty low quality when viewed up close. Here's a Brendan progress:
- Open map in Ohana and import the textures (using http://pastebin.com/E0NQgGhL as a ref)
- Export the map as an SMD to a folder, and export all the textures to the same folder as that
- Download Noesis and open the SMD
- Export as an Autodesk FBX and make sure Flip UV's is checked
- Open Maya, import the FBX
- Fiddle with any black texture Ambient Colour + Incandescence until it looks brighter/clearer
- Most of the textures will be imported as Phong materials which give off reflections. If you don't want that, change it to a Lambert or tone the Reflectivity down to 0
- Remove any other glitches you see (mainly from light glows, you can replace these with actual lights)
Example:
Also I've been working on some higher-res textures for the overworld models, since they're pretty low quality when viewed up close. Here's a Brendan progress: