04-04-2015, 10:39 AM
The eye's shading needs to be rounder so it follows the shape. Here's an image that shows the "anatomy" of shading: http://www.cityschools.com/britchie/file...re-1_1.jpg
Also, for the bow's release animation, it should just snap back into the neutral position instead of ease into it. Even if you play it fast, it's still going to look weird. Maybe you could have one frame that shows the string in multiple positions at once to give a sort of motion blur without smearing it.
Also, for the bow's release animation, it should just snap back into the neutral position instead of ease into it. Even if you play it fast, it's still going to look weird. Maybe you could have one frame that shows the string in multiple positions at once to give a sort of motion blur without smearing it.