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Beetle Bug .stg File
#4
Well it's not simple per-se, but I mean compared to a lot of other formats I've seen Tongue

Anyway, turns out it was. Here's a QuickBMS script:

Code:
# Beetle Bug .stg
#
# Written by puggsoy
# script for QuickBMS http://quickbms.aluigi.org

idstring "stg2"
getdstring DUMMY 0x0e
get INFSTART long
get FILES long
goto INFSTART

for i = 0 < FILES
    get NMSZ short #not necessary but whatever
    get DUMMY long
    get ZERO byte
    get SIZE long
    get OFFSET long
    getdstring NAME 0x1D
    
    log NAME OFFSET SIZE
next i

The things you want should be ready to use in .png, .jpg, and .ogg format. Things like .lvl, .fnt, .spr, .dmo, and .sav probably aren't useful unless you want to try modding the game. There's also strings.bin which appears to hold all the text, again it isn't really useful if you're just extracting resources.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: OS-PRIME


Messages In This Thread
Beetle Bug .stg File - by OS-PRIME - 04-04-2015, 09:34 PM
RE: Beetle Bug .stg File - by puggsoy - 04-04-2015, 10:13 PM
RE: Beetle Bug .stg File - by OS-PRIME - 04-04-2015, 10:30 PM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 12:15 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 12:34 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 01:00 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 02:08 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 05:31 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 10:08 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 10:59 PM
RE: Beetle Bug .stg File - by sutinoer - 04-06-2015, 01:03 PM
RE: Beetle Bug .stg File - by OS-PRIME - 04-06-2015, 01:27 PM
RE: Beetle Bug .stg File - by puggsoy - 04-06-2015, 08:51 PM

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