(04-05-2015, 12:15 AM)puggsoy Wrote: Well it's not simple per-se, but I mean compared to a lot of other formats I've seenActually that is simple!
Anyway, turns out it was. Here's a QuickBMS script:
Code:# Beetle Bug .stg
#
# Written by puggsoy
# script for QuickBMS http://quickbms.aluigi.org
idstring "stg2"
getdstring DUMMY 0x0e
get INFSTART long
get FILES long
goto INFSTART
for i = 0 < FILES
get NMSZ short #not necessary but whatever
get DUMMY long
get ZERO byte
get SIZE long
get OFFSET long
getdstring NAME 0x1D
log NAME OFFSET SIZE
next i
The things you want should be ready to use in .png, .jpg, and .ogg format. Things like .lvl, .fnt, .spr, .dmo, and .sav probably aren't useful unless you want to try modding the game. There's also strings.bin which appears to hold all the text, again it isn't really useful if you're just extracting resources.
Anyway, i can't thank you enough for this. Is it okay if i add you as a submitter when i submit the sprites to the Spriters Resource?