Users browsing this thread: 1 Guest(s)
Beetle Bug .stg File
#5
(04-05-2015, 12:15 AM)puggsoy Wrote: Well it's not simple per-se, but I mean compared to a lot of other formats I've seen Tongue

Anyway, turns out it was. Here's a QuickBMS script:


Code:
# Beetle Bug .stg
#
# Written by puggsoy
# script for QuickBMS http://quickbms.aluigi.org

idstring "stg2"
getdstring DUMMY 0x0e
get INFSTART long
get FILES long
goto INFSTART

for i = 0 < FILES
   get NMSZ short #not necessary but whatever
   get DUMMY long
   get ZERO byte
   get SIZE long
   get OFFSET long
   getdstring NAME 0x1D
   
   log NAME OFFSET SIZE
next i

The things you want should be ready to use in .png, .jpg, and .ogg format. Things like .lvl, .fnt, .spr, .dmo, and .sav probably aren't useful unless you want to try modding the game. There's also strings.bin which appears to hold all the text, again it isn't really useful if you're just extracting resources.
Actually that is simple!
Anyway, i can't thank you enough for this. Is it okay if i add you as a submitter when i submit the sprites to the Spriters Resource?
Reply
Thanked by: puggsoy


Messages In This Thread
Beetle Bug .stg File - by OS-PRIME - 04-04-2015, 09:34 PM
RE: Beetle Bug .stg File - by puggsoy - 04-04-2015, 10:13 PM
RE: Beetle Bug .stg File - by OS-PRIME - 04-04-2015, 10:30 PM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 12:15 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 12:34 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 01:00 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 02:08 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 05:31 AM
RE: Beetle Bug .stg File - by OS-PRIME - 04-05-2015, 10:08 AM
RE: Beetle Bug .stg File - by puggsoy - 04-05-2015, 10:59 PM
RE: Beetle Bug .stg File - by sutinoer - 04-06-2015, 01:03 PM
RE: Beetle Bug .stg File - by OS-PRIME - 04-06-2015, 01:27 PM
RE: Beetle Bug .stg File - by puggsoy - 04-06-2015, 08:51 PM

Forum Jump: