04-06-2015, 12:34 AM
I'm kinda okay (Or so to say?) at 8-bit style sprites? I mean, I'm not an absolute artist at it, but I do try.
Either way, I've been working on an 8-bit game or sorts, that somewhat obeys 8-bit limits. (I'm bad with colour limits. I know sprites in NES games can be "stacked" to get more than 3 colours, like how old-school Mega-Man games did, but I don't know for tiles.)
Either way, here are some of my "sprite work".
Assets and such
Player.
Enemy Space Monkey
Catus
Tilesets
Desert-thing
In-game screenshot/mockup (From beta, so some sprites were different)
Any suggestions or changes?
Either way, I've been working on an 8-bit game or sorts, that somewhat obeys 8-bit limits. (I'm bad with colour limits. I know sprites in NES games can be "stacked" to get more than 3 colours, like how old-school Mega-Man games did, but I don't know for tiles.)
Either way, here are some of my "sprite work".
Assets and such
Player.
Enemy Space Monkey
Catus
Tilesets
Desert-thing
In-game screenshot/mockup (From beta, so some sprites were different)
Any suggestions or changes?