04-08-2015, 06:55 AM
(This post was last modified: 04-08-2015, 06:56 AM by The 100 Mega Shock!.)
Use 2012
If you want to weld the body together (don't do this to the iris layer) you can probably use the Skin Utilites tools to copy the skin data from the source meshes to a one that's been welded.
Smoothing a triangulated mesh will look like shit too so don't forget to quadrify it too
If you want to weld the body together (don't do this to the iris layer) you can probably use the Skin Utilites tools to copy the skin data from the source meshes to a one that's been welded.
Smoothing a triangulated mesh will look like shit too so don't forget to quadrify it too